[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entranceway2016-11-09 11:46 pm
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+ Your imagination can't hurt you! ...Or can it? +
You heard The Playing Cards, it's going to be... something. The bulletin board will reveal what's to come, and I have some more information under the cut.


"If you know yourself, you have nothing to fear."
"Working together is the only way."
"Deaths are a necessary part of life, but not all deaths are necessary."
"The needs of the many outweigh the life of just one."
First of all, here's the whole spiel in bullet points, in case the set-up seems a little daunting:
Some additional information that may be useful:
Finally, and most importantly of all, this event will require some coordination to plot out. So, when you look for mindscape partners and devise challenges, please use the comment section in this post. It will help a lot to keep everything in one place, and make it accessible to everybody. This is a really great opportunity to make new and unusual CR, so have a look at what's out there!
Below you will also find a section to submit challenges, as well as our usual Q&A comment for any further questions you might have. By the way, a log for the mindscape will be provided on Friday, though of course you're welcome to make your own posts and logs as well!
And that's all, have a splendid day!
~Mouette




"If you know yourself, you have nothing to fear."
"Working together is the only way."
"Deaths are a necessary part of life, but not all deaths are necessary."
"The needs of the many outweigh the life of just one."
First of all, here's the whole spiel in bullet points, in case the set-up seems a little daunting:
• Mindscape labyrinth. Characters are isolated in sections, together with one or two others.
• The event brings together people who don't get along. May be outright enemies, may be uneasy acquaintances, or even strangers who plain haven't had a chance to build trust and understanding yet.
• You invent the challenges! Can be easy or convoluted, physical or mental. Just as long as the solution features some element of nonviolence, cooperation, or self-sacrifice.
• All characters will additionally have an animal form, which may sometimes help and sometimes hinder their progress. How much of their humanity they retain in this form, and how well they can control its timing will vary from character to character, though none of them will have complete control over both aspects.
• Succeed in one challenge, get transported to a different section with different people. Succeed in three challenges, and wake up back in regular flavour Wonderland (with occasional bouts of animal transformation still intact).
Some additional information that may be useful:
• Deaths in the mindscape will not count towards the mansion total, as death may even be a necessary part of some challenges. Characters will feel their death in the mindscape, but will revive immediately (and probably in a different section than they were before).
• (Deaths incurred upon waking up back in the mansion, however, will be counted as the regular kind again.)
• Hunger, thirst, and time are all twisted in the mindscape. Characters may feel none of it, or they may find themselves facing a challenge where one or all these aspects come into play.
• Challenges can be failed. An important part of the solution may be destroyed, mistakes may cost characters their (fake) lives. Characters unable to complete a challenge may find themselves stuck in a section of the mindscape, and feel as though wasting away for days, before they are finally transported to the next section for another attempt.
• Characters' usual powers and abilities will be equally fickle as everything else. Sometimes a challenge may require their powers, at other times it may punish them for their unwanted use. Other times still their powers may simply be gone, so as to not factor into a challenge one way or another.
• There is no network in the mindscape. Sorry, you really are stuck like this.
• (Here is a video of the mindscape in its canon, for anyone wants a bit of a better impression of it.)
Finally, and most importantly of all, this event will require some coordination to plot out. So, when you look for mindscape partners and devise challenges, please use the comment section in this post. It will help a lot to keep everything in one place, and make it accessible to everybody. This is a really great opportunity to make new and unusual CR, so have a look at what's out there!
Below you will also find a section to submit challenges, as well as our usual Q&A comment for any further questions you might have. By the way, a log for the mindscape will be provided on Friday, though of course you're welcome to make your own posts and logs as well!
And that's all, have a splendid day!
~Mouette
late additions w/ starbucks
2. There is a long, narrow hallway with electromagnetic barriers lining either wall. The exit door is at the end. Both characters start on a semicircular "free space." Once they set foot outside the space, the barriers will advance until they meet, ultimately trapping and killing anyone who hasn't reached the hallway's end in time. Characters then get to respawn and try to get past the barriers as often as possible.
Solution: The characters must step outside the free space, then step back inside it so the energy barriers collide and pass through one another. The resulting collision of energy leaves behind a pathway of unaffected space the characters can chart their way through, though the extant field will still prove fatal if touched.
3. There is a single knife on a podium in an empty room. Once touched, the room will generate a mirror image of the character who wields the weapon and will then attempt to kill them. This trial will likely involve intensive physical exhaustion, and the mirror images will deliberately employ every psychological means of manipulation possible by saying things they know the characters won't want to hear or admit to themselves. Characters will likely need to respawn here, and may fail as many times as they need to.
Solution: Both characters must pick up the knife at the same time. The room cannot generate two mirror images at once, and the room will then manifest a door that allows them to exit.
4. For the archeologically inclined! The pair of characters will end up in a stone room. On one wall, there's a line of runes in an abstruse language of your choosing. On the other, there's a row of geometric shapes whose insides are soft, like wet sand, so they may be drawn in.
Solution: The runes translate to "3141915" etc. - in sort, the digits of pi. The solution is to draw a line in the circle shape on the wall from center to bottom, as pi is used to find the circumference of a circle by measuring the radius. This will allow the characters to leave the room.