[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entranceway2012-10-23 12:55 pm
Entry tags:
+ This is Halloween, this is Halloween +
You guys didn't think we were going to go without a Halloween event, did you? How silly! From Friday, October 26 to Wednesday, October 31, Wonderland is going to undergo a few changes.
During the first two days (10/26-10/27), residents will find the Mansion decorated for a Halloween party. All public areas inside the mansion are festooned in black and orange decorations for both the holiday and the season. There are also bowls of holiday-themed candy, plates of cookies, and fizzy, sweet (and sometimes alcoholic) drinks set out, and they never run low--if you turn away for a moment, when you look back, everything has been replenished, as though silent, very fast servants rushed in while you weren't looking. Appropriately-themed music plays in the background.
Even the Mansion's exterior and the gardens are prepared for the holiday! More decorations adorn the Mansion's facade itself, and many plants bear candy rather than their normal fruit and flowers. Intricately carved jack-o-lanterns sit on every available surface and even hang from the trees. The candles inside of them ever burn down, which is lucky, because for the entirety of the event, it's night time. Midnight, to be exact! All clocks, watches, and other timekeeping devices are stuck at exactly midnight, so it might be hard for characters to keep track of the passage of time for awhile.
The only exception to the festive atmosphere outside is the forest. The trees have lost all their leaves and the howls of wolves echo in the distance. Entering the forest brings on a sense of dread that increases as one moves further in. Venturing too far causes panic to set in, causing the character to flee back toward the warmth of the Mansion.
But wait, there's more! At the start of the event, Characters will find themselves in costume. No matter how hard they might try to find something else to wear, the only alternatives they'll be given are other versions of the same costume! Don't worry about having to sleep in it, though--since Wonderland is stuck at midnight, no one will get tired or have to sleep for the duration of the event.
It'us up to players to choose their characters' costumes, but choose wisely! Starting on day three (10/28), characters will start to physically turn into whatever costume they're wearing. The transformation takes about two days to complete, so by 10/30, a person dressed up as a skeleton will be nothing but bones. (Feel free to break physics with these transformations so that everyone can keep walking and talking. That is, if you want them to.)
The Mansion itself changes over the period of the 28th-29th. The decorations remain, but the building itself becomes less like a party and more like a fun house. The mirrors start to warp reflections, stretching and skewing them, and the lighting becomes decidedly darker, flickering and going out at odd intervals. The jack-o-lanterns outside take on more sinister expressions and the candy on the bushes and trees starts to wither and go bad.
And remember that feeling of dread coming from the forest? Its source makes itself known. On 10/28, countless ghosts in the shape of formless, spectral mists and floating balls of light come out of the forest and make their way onto the grounds and into the Mansion. They more or less ignore people at first--the most they'll do is follow an individual for a short ways before drifting off on their own--but residents will experience a feeling of dread and a sharp drop in temperature in the vicinity of one of these ghosts.
Also starting on 10/28 and lasting until the end of the event, a number of doors will appear throughout the Mansion. They won't look like normal doors at all; in fact, each of them is quite out of place. For instance, an industrial door made of metal might appear inside the dining room, or a heavy wooden door surrounded by a stone frame might show up in the attic. The walls immediately surrounding the doors will blend from the style of the door into the normal Mansion walls seamlessly, but more importantly, all of the doors are locked. It's easy enough to see that the doors need some kind of key, and it's just as obvious that not all of those keys are going to be the traditional sort; some involve scanners or coded passwords. If they look hard enough, each character might find a door that's familiar to them, but try as they might, they can't open it.
On 10/30, the fifth day of the event, with everyone physically transformed into their costume, one more change will take place. Characters will begin to take on the traits of and believe that they are whatever they've transformed into. They'll even invent pasts for themselves, if their own history doesn't jive with the persona they've taken on. They're hardly even aware of the changes to themselves, but they notice the changes in everyone else easily.
These changes coincide with the ghosts paying closer attention to the characters. A single ghost will take interest in each character, following them, getting closer and closer, slowly taking on a form to imitate the one the character has turned into. You see, it's the ghost's influence that's causing the changes this time, culminating in the ghost taking complete control of the character, convincing the character that they are and have always been what they've physically become.
The event ends at the stroke of midnight as 10/31 rolls over to 11/1. The clocks suddenly start to move again and all over the Mansion, the sound of clocks chiming can be heard. As one, the ghosts let go of those they've possessed and drift away, dissipating in the air.
The Mansion itself goes back to normal as well, the decorations and treats fading and disappearing as the clocks chime. The only things that remain are the leafless trees in the forest and the odd, locked doors scattered around the Mansion.
Now that time's started moving again, Wonderland's residents will find themselves exhausted, having spent the last six days without sleep, undergoing physical and psychological changes beyond their control. Let them have a long nap, will you? ♥
TL;DR breakdown:
10/26-10/27: The Mansion and grounds are decorated for a party and everyone's in costume.
10/28-10/29: Everyone physically changes into whatever they are dressed as; the Mansion and grounds begin to become more sinister; ghosts come out of the forest; strange, locked doors start to appear
10/30-10/31: The ghosts begin to possess people; characters begin to believe they are what they have turned into.
11/1: Everything goes back to normal, but the doors remain; nap time.
As always, hit us up on the Q&A thread.
During the first two days (10/26-10/27), residents will find the Mansion decorated for a Halloween party. All public areas inside the mansion are festooned in black and orange decorations for both the holiday and the season. There are also bowls of holiday-themed candy, plates of cookies, and fizzy, sweet (and sometimes alcoholic) drinks set out, and they never run low--if you turn away for a moment, when you look back, everything has been replenished, as though silent, very fast servants rushed in while you weren't looking. Appropriately-themed music plays in the background.
Even the Mansion's exterior and the gardens are prepared for the holiday! More decorations adorn the Mansion's facade itself, and many plants bear candy rather than their normal fruit and flowers. Intricately carved jack-o-lanterns sit on every available surface and even hang from the trees. The candles inside of them ever burn down, which is lucky, because for the entirety of the event, it's night time. Midnight, to be exact! All clocks, watches, and other timekeeping devices are stuck at exactly midnight, so it might be hard for characters to keep track of the passage of time for awhile.
The only exception to the festive atmosphere outside is the forest. The trees have lost all their leaves and the howls of wolves echo in the distance. Entering the forest brings on a sense of dread that increases as one moves further in. Venturing too far causes panic to set in, causing the character to flee back toward the warmth of the Mansion.
But wait, there's more! At the start of the event, Characters will find themselves in costume. No matter how hard they might try to find something else to wear, the only alternatives they'll be given are other versions of the same costume! Don't worry about having to sleep in it, though--since Wonderland is stuck at midnight, no one will get tired or have to sleep for the duration of the event.
It'us up to players to choose their characters' costumes, but choose wisely! Starting on day three (10/28), characters will start to physically turn into whatever costume they're wearing. The transformation takes about two days to complete, so by 10/30, a person dressed up as a skeleton will be nothing but bones. (Feel free to break physics with these transformations so that everyone can keep walking and talking. That is, if you want them to.)
The Mansion itself changes over the period of the 28th-29th. The decorations remain, but the building itself becomes less like a party and more like a fun house. The mirrors start to warp reflections, stretching and skewing them, and the lighting becomes decidedly darker, flickering and going out at odd intervals. The jack-o-lanterns outside take on more sinister expressions and the candy on the bushes and trees starts to wither and go bad.
And remember that feeling of dread coming from the forest? Its source makes itself known. On 10/28, countless ghosts in the shape of formless, spectral mists and floating balls of light come out of the forest and make their way onto the grounds and into the Mansion. They more or less ignore people at first--the most they'll do is follow an individual for a short ways before drifting off on their own--but residents will experience a feeling of dread and a sharp drop in temperature in the vicinity of one of these ghosts.
Also starting on 10/28 and lasting until the end of the event, a number of doors will appear throughout the Mansion. They won't look like normal doors at all; in fact, each of them is quite out of place. For instance, an industrial door made of metal might appear inside the dining room, or a heavy wooden door surrounded by a stone frame might show up in the attic. The walls immediately surrounding the doors will blend from the style of the door into the normal Mansion walls seamlessly, but more importantly, all of the doors are locked. It's easy enough to see that the doors need some kind of key, and it's just as obvious that not all of those keys are going to be the traditional sort; some involve scanners or coded passwords. If they look hard enough, each character might find a door that's familiar to them, but try as they might, they can't open it.
On 10/30, the fifth day of the event, with everyone physically transformed into their costume, one more change will take place. Characters will begin to take on the traits of and believe that they are whatever they've transformed into. They'll even invent pasts for themselves, if their own history doesn't jive with the persona they've taken on. They're hardly even aware of the changes to themselves, but they notice the changes in everyone else easily.
These changes coincide with the ghosts paying closer attention to the characters. A single ghost will take interest in each character, following them, getting closer and closer, slowly taking on a form to imitate the one the character has turned into. You see, it's the ghost's influence that's causing the changes this time, culminating in the ghost taking complete control of the character, convincing the character that they are and have always been what they've physically become.
The event ends at the stroke of midnight as 10/31 rolls over to 11/1. The clocks suddenly start to move again and all over the Mansion, the sound of clocks chiming can be heard. As one, the ghosts let go of those they've possessed and drift away, dissipating in the air.
The Mansion itself goes back to normal as well, the decorations and treats fading and disappearing as the clocks chime. The only things that remain are the leafless trees in the forest and the odd, locked doors scattered around the Mansion.
Now that time's started moving again, Wonderland's residents will find themselves exhausted, having spent the last six days without sleep, undergoing physical and psychological changes beyond their control. Let them have a long nap, will you? ♥
TL;DR breakdown:
10/26-10/27: The Mansion and grounds are decorated for a party and everyone's in costume.
10/28-10/29: Everyone physically changes into whatever they are dressed as; the Mansion and grounds begin to become more sinister; ghosts come out of the forest; strange, locked doors start to appear
10/30-10/31: The ghosts begin to possess people; characters begin to believe they are what they have turned into.
11/1: Everything goes back to normal, but the doors remain; nap time.
As always, hit us up on the Q&A thread.

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