[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entranceway2016-11-09 11:46 pm
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+ Your imagination can't hurt you! ...Or can it? +
You heard The Playing Cards, it's going to be... something. The bulletin board will reveal what's to come, and I have some more information under the cut.


"If you know yourself, you have nothing to fear."
"Working together is the only way."
"Deaths are a necessary part of life, but not all deaths are necessary."
"The needs of the many outweigh the life of just one."
First of all, here's the whole spiel in bullet points, in case the set-up seems a little daunting:
Some additional information that may be useful:
Finally, and most importantly of all, this event will require some coordination to plot out. So, when you look for mindscape partners and devise challenges, please use the comment section in this post. It will help a lot to keep everything in one place, and make it accessible to everybody. This is a really great opportunity to make new and unusual CR, so have a look at what's out there!
Below you will also find a section to submit challenges, as well as our usual Q&A comment for any further questions you might have. By the way, a log for the mindscape will be provided on Friday, though of course you're welcome to make your own posts and logs as well!
And that's all, have a splendid day!
~Mouette




"If you know yourself, you have nothing to fear."
"Working together is the only way."
"Deaths are a necessary part of life, but not all deaths are necessary."
"The needs of the many outweigh the life of just one."
First of all, here's the whole spiel in bullet points, in case the set-up seems a little daunting:
• Mindscape labyrinth. Characters are isolated in sections, together with one or two others.
• The event brings together people who don't get along. May be outright enemies, may be uneasy acquaintances, or even strangers who plain haven't had a chance to build trust and understanding yet.
• You invent the challenges! Can be easy or convoluted, physical or mental. Just as long as the solution features some element of nonviolence, cooperation, or self-sacrifice.
• All characters will additionally have an animal form, which may sometimes help and sometimes hinder their progress. How much of their humanity they retain in this form, and how well they can control its timing will vary from character to character, though none of them will have complete control over both aspects.
• Succeed in one challenge, get transported to a different section with different people. Succeed in three challenges, and wake up back in regular flavour Wonderland (with occasional bouts of animal transformation still intact).
Some additional information that may be useful:
• Deaths in the mindscape will not count towards the mansion total, as death may even be a necessary part of some challenges. Characters will feel their death in the mindscape, but will revive immediately (and probably in a different section than they were before).
• (Deaths incurred upon waking up back in the mansion, however, will be counted as the regular kind again.)
• Hunger, thirst, and time are all twisted in the mindscape. Characters may feel none of it, or they may find themselves facing a challenge where one or all these aspects come into play.
• Challenges can be failed. An important part of the solution may be destroyed, mistakes may cost characters their (fake) lives. Characters unable to complete a challenge may find themselves stuck in a section of the mindscape, and feel as though wasting away for days, before they are finally transported to the next section for another attempt.
• Characters' usual powers and abilities will be equally fickle as everything else. Sometimes a challenge may require their powers, at other times it may punish them for their unwanted use. Other times still their powers may simply be gone, so as to not factor into a challenge one way or another.
• There is no network in the mindscape. Sorry, you really are stuck like this.
• (Here is a video of the mindscape in its canon, for anyone wants a bit of a better impression of it.)
Finally, and most importantly of all, this event will require some coordination to plot out. So, when you look for mindscape partners and devise challenges, please use the comment section in this post. It will help a lot to keep everything in one place, and make it accessible to everybody. This is a really great opportunity to make new and unusual CR, so have a look at what's out there!
Below you will also find a section to submit challenges, as well as our usual Q&A comment for any further questions you might have. By the way, a log for the mindscape will be provided on Friday, though of course you're welcome to make your own posts and logs as well!
And that's all, have a splendid day!
~Mouette
no subject
I think the scenario that would be most appropriate for these two is to stick them in the time loop; sort of like those types of video game levels where you have to do a sequence in perfect order or else you keep winding up at the start again. (And it would be horribly ironic for both of them, of course >D)
If Mabel and Bill sulk and refuse to work together and declare they would rather just wait out the event-- we could make it so time *doesn't pass* UNTIL they complete the task in front of them in exactly the correct way the world is demanding. Creativity and Cooperation would be the name of the game!
Since Bill and Mabel are both fond of making messes, being noisy and copious bouts of laughter, we have a lot of options: the easiest would probably be trying to get through some kind of obstacle course, or just a nonsensical "fun" task like coating an entire cave with stickers. There could be directions for how EXACTLY this activity HAS to be done but both of them eventually go SCREW IT and make something more interesting and better-- and even though they break every rule their teaming up is what gets them out.
Another idea that might work would be that the first person can only use their powers for what the second person is asking for. Like anything Mabel asks Bill to make looks way too gross and weird but everything Bill tells Mabel to do comes out too cute and useless,
Finally they come up with something equally strange yet pleasant: (Like centaurtaur!) ect.
Though I wouldn't mind anything dangerous either, since death is optional and I could just explode Bill constantly, if you'd rather have more risk to it.
That's just a few suggestions for starters, I can roll with anything, really!
Do you have anything you for sure do want or do not want to come out of this?
(Also! if plurk plotting is more your speed; feel free to add me at:
no subject
Plus Mabel and Bill defeating the puzzle with an army of grotesque yet somehow commercially appealing abominations just sounds like a great time to be had by all.
no subject
And RIGHT? Doing ART 'wrong' is the simpler plot to use but I keep trying to work their teamed up abominations into the conc ept somehow; I can just imagine the gore-geousness they would come up with; like a blob of tentacles with five heads but each head has a wig of fabulous hair and also they have pretty painted nails pasted on where their hands should be ect