[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entranceway2016-08-31 05:09 pm
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+ CLUE POST +
Come on, guys. It's not an Eway party without puzzles.
Here's how it's going to work! Your characters have received invitations to four different parties that will be spread out over the course of the event. Each party log will contain a clue that will be the beginning to one of FOUR puzzle paths, leading to FOUR possible outcomes, including:
We are NOT telling you which route is which, so you're just going to have to solve them all and find out for yourselves when you get to the end! Each route has 3 steps (except for the last route, which has 4) and will work like this:
ICLY: Your characters will find clues and attempt to solve them! Clues will regenerate after five minutes, so if for example, one character or group of characters finds a note with a clue on it and takes it with them, the note will re-appear for others to find. They'll (hopefully) solve the clues to find the next step of the route and so on and so forth until eventually they figure out where the clues are leading them. They may need to ICly seek out others for assistance if they do not have the knowledge or skills to progress further, and it is entirely possible that they may get ICly stuck on one route, and may need to change to a different one. If they stick with it though, they will be rewarded with information...unless they got the red herring route, of course.
OOCLY: These puzzles are a TEAM EFFORT. As each log is posted, we will post the first clue of each route whether the previous route has been solved or not (so on the 1st the House Party Route will start, and on the 3rd the Throne Room Party route will begin even if the House Party route has not been 100% solved, and so on until all the routes have been started). When you think you have solved a clue, reply to that clue on this post. If you're right, we will reveal the next clue in that route, and if you aren't then you can keep trying. We encourage you to use each puzzle route's thread for OOC collaboration and shouting ideas at each other, and even begging for clues if you're really stuck. Clues will NOT be revealed ICly until they are solved OOCly. For example, if puzzle route A's first clue leads to the roofit does not, nice try, the clue will not APPEAR there until someone solves the clue OOCly – this is partly to prevent spoilers, and partly to allow people to go about their lives in-game without having to retcon and be like “oh and there was a huge clue in the background of this thread”. We encourage EVERYONE to try their hand at the puzzles, whether their characters are working on that route or not. The routes will get solved faster with multiple people working on it as a big team, and we hope that it'll be a lot more fun that way!
PLEASE KEEP AS MUCH TO THIS POST AS YOU CAN - we know you guys love Plurk, but you'll be doing puzzles alongside people who haven't been in the RP scene in years and may not have access to puzzle-solving happening exclusively on plurk.
We are releasing the puzzle routes in order from hardest route to easiest route (in our opinion, as puzzle makers), since by nature there will be less time to work on the routes released last. If you have any questions about how the puzzle routes will work or anything along those lines, please bring them to the FAQ POST. If you have questions about specific riddles or need to demand hints, please keep those questions to their puzzle path threads so everyone can easily find the answers!
That should be about it! We'll begin releasing the first clues as each log goes up, and we wish you all the best of luck with our maddening puzzles! ♥
Here's how it's going to work! Your characters have received invitations to four different parties that will be spread out over the course of the event. Each party log will contain a clue that will be the beginning to one of FOUR puzzle paths, leading to FOUR possible outcomes, including:
- Two routes that lead to who it was that invited everyone to Wonderland, given out in two different ways.
- One route that does not give the answer, but does reveal some interesting Background Information about Wonderland.
- And one route that is a red herring route that does not lead to anything useful at all.
We are NOT telling you which route is which, so you're just going to have to solve them all and find out for yourselves when you get to the end! Each route has 3 steps (except for the last route, which has 4) and will work like this:
ICLY: Your characters will find clues and attempt to solve them! Clues will regenerate after five minutes, so if for example, one character or group of characters finds a note with a clue on it and takes it with them, the note will re-appear for others to find. They'll (hopefully) solve the clues to find the next step of the route and so on and so forth until eventually they figure out where the clues are leading them. They may need to ICly seek out others for assistance if they do not have the knowledge or skills to progress further, and it is entirely possible that they may get ICly stuck on one route, and may need to change to a different one. If they stick with it though, they will be rewarded with information...unless they got the red herring route, of course.
OOCLY: These puzzles are a TEAM EFFORT. As each log is posted, we will post the first clue of each route whether the previous route has been solved or not (so on the 1st the House Party Route will start, and on the 3rd the Throne Room Party route will begin even if the House Party route has not been 100% solved, and so on until all the routes have been started). When you think you have solved a clue, reply to that clue on this post. If you're right, we will reveal the next clue in that route, and if you aren't then you can keep trying. We encourage you to use each puzzle route's thread for OOC collaboration and shouting ideas at each other, and even begging for clues if you're really stuck. Clues will NOT be revealed ICly until they are solved OOCly. For example, if puzzle route A's first clue leads to the roof
PLEASE KEEP AS MUCH TO THIS POST AS YOU CAN - we know you guys love Plurk, but you'll be doing puzzles alongside people who haven't been in the RP scene in years and may not have access to puzzle-solving happening exclusively on plurk.
We are releasing the puzzle routes in order from hardest route to easiest route (in our opinion, as puzzle makers), since by nature there will be less time to work on the routes released last. If you have any questions about how the puzzle routes will work or anything along those lines, please bring them to the FAQ POST. If you have questions about specific riddles or need to demand hints, please keep those questions to their puzzle path threads so everyone can easily find the answers!
That should be about it! We'll begin releasing the first clues as each log goes up, and we wish you all the best of luck with our maddening puzzles! ♥
+ ALICE'S ROOM +
↓
[ Those who don't go to sleep, but instead look below, will find a printed card hidden underneath Alice's bed.
( Very thorough and/or impatient characters may search the rest of the room already, and discover yet another message in Alice's ribbon drawer, rolled and wrapped neatly in a ribbon bow. ) ]
↓
[ Step 1: What is the simplest thing anyone could do with letters and numbers? Switch them out in a way where A equals 01, B equals 02, and so on! Do this to the printed number sequence and you get: ]
NW CG NT YC NW
CG NT YC NW CG
UY XA HA WL M
↓
[ The route was not solved beyond this point, but a generous host was very proud of everyone's efforts, and the party favours received at the end of the tenth day might very well be just as valuable and informative as reaching the end of this route! ]
+ ALICE'S ROOM, CONTINUED +
Step 2: Ribbons? Like the ribbons, in Alice's drawer! Like the ribbon wrapped around that other message! So. If the answer is SIMPLE! and you only need to count the dots, how many dots are there? Two? But then, what are all those dots and dashes trying to say? Morse code? YES!
It's SIMPLE! or - ... .. -- .--. .-.. . -.-.-- or (and don't forget that exclamation mark now) THIRTEEN dots. Now that we have the key, we just need the cipher, and VOILA!
NW CG NT YC NW
CG NT YC NW CG
UY XA HA WL M
becomes ]
UP UP UP UP UP
UP UP UP UP UP
BU TN OT OU T
↓
[ Up ten times, but not out on the roof? This calls for a look at the attic! ]
+ THE ATTIC +
AWJX W QNL PXBCKA MHQF MEAX EG NL
HAA BNIPXN CY YVTJQXO UNERXO MHQ HAAFX
XS VWFXBIE JCM PC YKFYAWM PVXI OEH OM KBVA KAAFX UCN CC
If you look around some more you will discover three items, which look cleaner, newer, and brighter than all the others.
One is a white book, which contains only three pages. They are all blank. The back of the book, however, reads this: "TAKE THEM BOTH TO FIND A HIDDEN QUEEN. WHAT REMAINS WILL GUIDE YOU, JUST AS YOU WERE GUIDED BEFORE."
Another is a red book, with the text 'First Edition' engraved on the cover. Every single page is torn in some place or other, but piecing them together reveals that they all read the same thing: "MY OLDEST GUESTS GAVE THE SAME ANSWER ALREADY. CAN YOU TELL? THE FIRST FLOOR IS FINE, OTHERWISE".
Finally there is a Valentine's Day card, with beautiful hearts all over, and golden letters wishing you HAPPY VALENTINE'S DAY! More hearts spring out when you open it, although the text inside is somewhat odd. "THIS IS ALL SHE HAD LEFT," is what it says. ]
↓
[ Want to think on that for a bit? Go ahead! Otherwise, proceed to the solution! ]
+ THE SOLUTION +
[ First you will need answers for the objects. You might not need to solve them in order, but the clues correspond to steps on the riddle path, so it will help with context a lot. So: First Edition, Second Month (February), Three Pages. ]
The red book hints at the RED QUEEN, which you get either by having someone remember that time RED QUEEN was a solution to Wonderland's door riddle, or by figuring out the theme of the new mansion's first floor.
The card hints at DINAH, the last memory Alice had left.
As for the white book, if you take BOTH ANSWERS from before and scramble them up you find A HIDDEN QUEEN, which is almost an anagram of RED QUEEN and DINAH. The only thing that remains is the letter R. If you let it guide you just as you were guided before, then you count only the dots again, which for an R in morse is TWO. Cue Vigenere Ciphere again, and you can FINALLY solve the floor text, which becomes
HAVE A CUP BEFORE YOUR TIME IS UP
THE NUMBER OF CHANCES GUIDES YOU THERE
BE CAREFUL NOT TO FORFEIT THEM ALL AT ONCE WHERE YOU GO
So? Cup hints at tea, the number of chances hint at five deaths, and forfeiting them all at once hints at the Mirror side. Annnnd VOILA
FIFTH FLOOR TEA ROOM MIRROR SIDE IS GO! ]