vitaelamorte: (Koji-mod's Icon)
[personal profile] vitaelamorte
As of this post, the second floor pool has vanished permanently. If anyone attempts to visit it, hoping for a wintertime heated pool swim, they will find that the door leads to an ordinary empty room.

I'm sure it's fine. Now, back to your regularly scheduled Advent Calendars! ♥

~ Koji
vitaelamorte: (Koji-mod's Icon)
[personal profile] vitaelamorte
Hey guys! I'm here to announce even more additions, courtesy of Ryoko and Wirt losing memories to the roaming Core!


  • The front gardens, as soon as you walk out of the door, now look exactly like this, instead of their previous clubs-based design. (Ryoko)

  • If you walk deeper into the gardens, you will start to see hedges cut into animals - specifically elephants. They all look cute and playful, and one of the hedge elephants is cut to be wearing a silly hat - or, is it just a tea kettle? (Wirt)


Plus, I thought this would be a good time to recap all of the changes so far:


  • Stained glass windows with portraits of six lovely women in the entrance hall. (Ange)

  • A strange boiler room that seems to be for decoration only (or break room purposes). (Soos)

  • A dramatic increase in stray cats. (Souji)

  • A fireplace in the entrance hall, with a mirror up high on the mantle. (Nageki)

  • A dilapidated, abandoned shack deep in the woods. (Stan Pines)



Don't forget, anyone is welcome to have their characters forget something in exchange for a setting change!
Just PM us with what you'd like your character to lose and what you'd like to do. ♥

~ Koji
vitaelamorte: (Kristen-mod's Icon)
[personal profile] vitaelamorte
Hi everyone! Just announcing a new addition to Wonderland, courtesy of Ange's memories. In the entrance hall there are now six stained glass windows featuring a group of lovely women.

Enjoy!
vitaelamorte: (Koji-mod's Icon)
[personal profile] vitaelamorte
Thanks to the roaming Core being a constant threat, we have two new setting changes for you all today! If you missed the first two, they're over here on the Wrap Post for the last event.

Thanks to Soos and Souji Wonderland now has:

  1. On the third floor there is now a break room, and by break room we mean a room that seems to be some kind of boiler room. Exactly one person could barely squish in there if they really wanted to, though they should be careful because the pipes are full of hot steam. It seems that none of the pipes or circuitry actually connect to the walls and it doesn't seem to serve any functional purpose, since Wonderland runs on magic.

  2. Less a specific location and more a change to the local wildlife - there will now be stray cats of all kinds. Inside, outside, on the roof - they're cats; they go wherever they want. They are all very friendly and will happily let you pet and/or adopt them, but they are also perfectly fine on their own. It isn't a completely inescapable flood, but there is now a large population of friendly strays.


Enjoy your boiler room and your cats! Remember, if you want to lose a large memory and add something permanently to Wonderland's setting, just PM the mod account and we can make that happen for you! ♥

~ Koji
vitaelamorte: (Default)
[personal profile] vitaelamorte
Hey guys. We need to talk about some things.

We know it’s becoming obvious that Eway has become smaller and smaller over the last year or two. It hasn’t escaped our notice either, and the game is officially too small to sustain the way it is set up now. Despite our best efforts, the game is not recovering the way we had hoped it would. We’ve discussed our options at length, and we’re making a very difficult decision.

[community profile] entranceway is officially entering endgame.

This is not happening immediately and not a decision we’ve made lightly, but we wanted to be honest with our players about the direction that the game is going in. We still have plots that we want to do and things that we want to wrap up. We want to be able to end our seemingly unending story on our terms, rather than just closing up shop and leaving loose ends.

Our current plan is to do one more full round of events, so we will still be using the event submissions we’ve been asking for. Between those, we will be running one mod event in September, one more Ewaymas, and then the endgame plot will happen in February. After that, the communities will be left open in sandbox form for reasons that will become apparent as the last of the mod plot unfurls, but the game as it is now will close.

We’ve given it some thought, especially considering that we have heard concerns about players not being able to make AC with the game as small as it currently is. We understand, and we don’t want anyone to be struggling with it just to see the plot through to the end, so effective immediately AC will become a BI-MONTHLY CHECK IN from now until the game closes in February.

What does that mean? It means from now until endgame we are not requiring you to prove your activity but we are requiring you to check in to a bi-monthly AC post to make sure you’re still here, so we can get an accurate headcount. All you’ll have to do is comment and let us know you’re here and with which characters. This will actually start with the Activity Check at the end of this month! The AC post will be changed to reflect this later today.

We’ll also be leaving applications open, particularly for anyone who wants to bring a character back for endgame. With the AC reduced to a check in (and with our recent rule change that lets old characters remember Wonderland when re-apped), we hope it will make it easier for anyone who wants to come back for one last hurrah!

Again, this isn’t a decision we’ve made lightly. As of September, Entranceway will be thirteen years old which is absolutely absurd for a DWRP. So many people have passed through here over the years that most DWRPers at least know someone who was here if they weren’t here themselves. But, we can also see what is ultimately necessary for the game. We want to go out with a bang rather than quietly fading away. There are a lot of interesting things planned, so it is our hope that you will stick around for Endgame and pass it along that we have open apps and no AC for the next few months.

We’ll be saying this a lot over the next several months, but we want to thank everyone so much for allowing Entranceway to last as long as it has. We wouldn’t have gotten here without any of you, past members and present. Thank you so much for everything, and for sticking with us until the end.

Sincerely,
Koji and Kristen
The Entranceway Mod Team

+ Curfew +

Jul. 6th, 2019 05:27 pm
vitaelamorte: (Kristen-mod's Icon)
[personal profile] vitaelamorte
As you all know, for the past five days, the Mirrors have been crossing over to the Real Side because of the lack of consequences for doing so. Obviously, this has become...inconvenient for their Real counterparts. This can't be allowed to continue, obviously, so as a solution, the Red Queen has instituted a curfew. Late in the evening on the sixth, the following message will appear on the glass of every Mirror (written in both directions so that it's legible on both sides):

Until further notice, a curfew of 12:00 AM is in effect.

What this means is that at precisely 12:00 AM each night, all Mirrors and Real Things will be forced to the correct side of the glass.

Of course, this doesn't stop the Mirrors from crossing over at any other time of day. It does, however, ensure that they are on the Mirror Side whenever an event starts, preventing them from taking part in it.

So, until further notice, Mirrors may continue to cross over to the Real Side at will but will appear back on the Mirror Side at midnight each night, allowing their Real counterparts to return to the correct side of the glass.
vitaelamorte: (Kristen-mod's Icon)
[personal profile] vitaelamorte
Just a quick note (a day late) that event submissions are now open! They will be open until July 20.

We will leave the current comments from the last submission period up until July 7 for anyone who wants to go in and copy-paste their events for resubmission.
vitaelamorte: (Default)
[personal profile] vitaelamorte
Hello everyone! Thank you for participating in the State of the Game we posted a few days ago. If you didn't quite get there, you're still welcome to reply, but it might take us a little longer to respond since one of us will be leaving for a trip soon.

So we've got a lot to talk about! Please join us under this Cut Text, because it's about to get very long, but please do not skip this post, because we're going to be making some important announcements. All of these changes are based on player feedback.

Click me! Click me! )

Thank you again for using the State of the Game Post. We really do appreciate all of the feedback we've gotten, whether it was someone telling us they love what we're doing or if they were telling us everything that should be changed. Really quickly again - the FAQ, AC, and other navigation related things will be updated tomorrow (5/6), and the Storyline and Bulletin Board will be updated by 6/1 because they'll take a little longer.

Thank you for being here and thank you for sticking with us. We hope these changes will make a big difference on the game as a whole.

~ Koji, Kristen, and Britt - The Entranceway Mod Team.
vitaelamorte: (Default)
[personal profile] vitaelamorte
We wanted to address a few things about the state of the game, and after a recent request to open the game up to some player feedback, we decided to do exactly that. First, before we go too far, we would like to stress that EWAY is not closing and is in no danger of closing. We appreciate the request for a state of the game to give us an opportunity to make sure no one is worried about that specific issue when it seems plenty of games are closing lately.

With that out of the way, we wanted to open up this post for suggestions on what would appeal to you most as a prospective apper. Recently we’ve changed things so that:

  • There is an easily accessible calendar so that game-wide, everyone knows exactly when upcoming events are happening.

  • A TDM thread can count as 1 app sample.

  • Each month, if a character disappears and they were the only listed occupants of an establishment, it will be posted and up for grabs before it simply goes away.


There are some things we are still discussing, such as making the bulletin board post more easily accessible and for plot info to all be in one place without needing to click multiple links. We are also in the process of catching up the storyline page and intend to have that caught up to current by June 1st.

In the spirit of genuinely wanting to know your thoughts, we’d like to hear what you think regarding how we could update the game to keep up with how RP has changed (and is still changing).

Now we’re opening the floor (or rather, comments) to you! If it takes some time for us to reply it's only because we're discussing, and we promise to try and make sure you know that. We appreciate you playing in EWAY and genuinely caring enough to bring these things to the table.

- The Mod Team
vitaelamorte: (Britt-mod's icon)
[personal profile] vitaelamorte
Mod Britt here to bother you all!

As of the most recent drops, the Youth Center is in danger of disappearing. If you have a character who would like to volunteer their time there (anyone/any number of people can!) please leave a comment below. If no one responds, the Youth Center will disappear on May 9th.

Also of note: Please comment if your character regularly volunteers at the diner! We've had plenty of volunteers for it in the past, but we'd like to make sure and list those individuals now. If you have any questions, feel free to ask in the comments of this post or PM the mod account!

Thanks for your time :)
vitaelamorte: (Britt-mod's icon)
[personal profile] vitaelamorte
Just a note that you can find our new calendar right here! It's straight-forward, but if you have any questions, let us know in this post!

- Mod Britt
vitaelamorte: (Britt-mod's icon)
[personal profile] vitaelamorte
Each month, if applicable, we will be listing which establishments may vanish due to drops. That way, if anyone would like to have their character work there and save it from disappearing, you’ll have a chance to!

There are four places that will not vanish, even with no one 'working' there:

  • The Clinic
  • The Library
  • Training Center/Danger Room (different from the gym; has obstacle courses, a place to spar, climbing walls.)
  • Fitness Center (more like a standard gym.)

    Here is the one place in danger of disappearing:

  • Youth Center

    If you have a character who would like to work here, please leave a comment on the rooming post. You have until Saturday, February 9th to have your character work at that location so that it won't vanish. Please remember that if you ever do create an establishment, it needs to be listed on the rooming post.

    If you have a page on your journal that has images and more of a description, please feel free to leave a comment and we will link it for you. This isn’t a requirement at all, but it can help people visualize the space more! This is also a good time to make sure your character is listed on the rooming list! If they are working at an establishment, please comment on the rooming list. For example, if you have a character regularly working at the diner, please make sure to let the mods know. And in general, make sure your character isn’t homeless ♥

    Just in case there are questions, there will be a Q&A top level on this post! But please use the rooming list to notify the mods of 'employment.'

    Mod Britt
  • vitaelamorte: (Britt-mod's icon)
    [personal profile] vitaelamorte
    What we would like to address first is that when we make a decision, it isn’t for no reason. There are multiple ways to contact a mod that might not always seem apparent because they aren’t visible to the players. We field PMs and private plurks as well as things that stay screened on the input and inquiries post. When we come to a decision, it’s because there’s precedence for it and we hope no one believes otherwise.

    That said, addressing the game and stating that forward-dating a post during an event was no longer allowed wasn’t the right step to take and we apologize. As a mod team, we felt that (after receiving concerned messages from individuals) this was the right move. We do still believe everyone deserves a chance to have their plot shine, and we do also recognize that putting what felt like a restriction on tagging was not helpful. Going forward, what we do hope is that with a shorter wait time for submitted events the feeling of having waited for so long (in some cases a year or more) to see your plot come up will dissipate. We know for many of you availability isn’t always the same timeframe as the downtime between events, and by making a no forward-dating rule, some of you felt it would keep you from playing when you truly wanted and had time to.

    This will not be a new rule that is enforced, but our view will continue to be that we should all keep in mind that a lot of thought is put into events, and no one wants theirs to be ignored in favor of other things. As a mod team we do not believe that was ever anyone’s purposeful intention and if it came across that we thought otherwise, we’re very sorry.

    There were really good suggestions that came out of this, and going forward we will be implementing a game calendar that will be updated through one full AC period. It will show when events begin and when they end without giving away what the event is. If we (the mods) are notified, it will also display when specific player plots will occur. Finally, the calendar will also display when AC begins, when the next TDM is scheduled, and a new, bi-monthly plot with me meme. The latter is something new we’ve been wanting to try and we hope you’ll like it. More information will come with the first meme post.

    We also heard the feedback about possible changes to how plot information is presented, and that is something we will be looking into tweaking and streamlining. Another user suggested we make a running tally of abandoned locations from characters disappearing, and we will be implementing that in order to be sure everyone game-wide is aware of what has the potential to disappear due to a character drop. More information will be available with the first posting.

    Again, we would like to reiterate that changes made are not for arbitrary reasons, but how we tried to solve this one was a misstep. We are sorry and never meant to upset anyone. Our goal is always for EWAY to be a fun place to tag. If there are any comments or concerns please feel free to address them here and continue to plot for the next event in the designated post.

    Thank you all for your feedback,

    The Mod Team
    vitaelamorte: (Britt-mod's icon)
    [personal profile] vitaelamorte
    This is just a reminder that the event submission queue is still open!

    There's still time to get your events turned in; the last day of submissions will be January 31st.

    Let a mod know if you have any questions over on this post.

    - The Mod Team
    vitaelamorte: (Kristen-mod's Icon)
    [personal profile] vitaelamorte
    Hi everyone! The mods are super excited to announce that event submissions are open again!

    We're going to be doing things a bit differently in regards to how we run events starting this year. You can head to the event submission page for full details, but I'll give you a basic idea here.

    Twice a year, in January and July, we will open event submissions. You have a full month to send in as many event suggestions as you like! Once the month is over, the mods will review all the submissions and come up with an event schedule for the next six months. Our goal is to have a variety of events, so we have a balance of light-hearted, simple, complex, and more serious events.

    Depending on how many submissions come in, we may not be able to use every event that is submitted. If an event isn't used, it doesn't mean it was bad! It just means it didn't fit into the balance we're trying to strike. The events that aren't chosen will remain in a backup pool so that we can use them if someone drops or an event has to be canceled for some other reason. Any events that aren't run during the six month period can be resubmitted the next time submissions open up.

    We're looking forward to seeing everyone's submissions! After you read through the details on the submissions page, let us know in the comments of this post if you have any questions!
    vitaelamorte: (Britt-mod's icon)
    [personal profile] vitaelamorte
    Hey, everyone! Britt here. I just wanted to shine some light on the wanted character post. It's been refreshed and is ready for your new requests! I'll be cycling this every other month to go hand-in-hand with the TDM. If there are any random questions, feel free to ask them here.
    vitaelamorte: (Kristen-mod's Icon)
    [personal profile] vitaelamorte
    Hi everyone! It's Kristen. This weekend I'm going to be doing some maintenance on the comms and removing members who are no longer in the game. There shouldn't be any issues for people still in the game, but if you do find that you no longer have access, that was an accident. Just request access again, and we'll get you back in ASAP.

    Mirrors are especially hard to keep track of. If you have a Mirror, double-check and make sure it is on the Taken Characters list. Again, if I accidentally remove one from the comms, please do just request access again.
    vitaelamorte: (Default)
    [personal profile] vitaelamorte
    Hello! It's time to reveal the results of our mod applications! We want to thank everyone who applied and though it was a tough decision, we feel we have made the best one we could for the game. Unfortunately we can't pick everyone, but it means a lot that you applied.

    It's been a lot time since we've had a fresh Meet the Mods post though, so we figured we might as well redo that while we're at it. So here you are, your three [community profile] entranceway mods!

    DRUMROLL, PLEASE! )

    And one final note - we wanted to make sure everyone was aware that we did update the AC Policy page to reflect the new thread requirement we mentioned on the AC results. Coming soon will also be updates to both the FAQ and the Storyline pages, so keep an eye out for those as well!

    Thanks for reading! We want to thank Mouette for her years of mod service with us, and we could not be more grateful to have had her here. We look forward to modding (and continuing to mod) Entranceway for you all though, and please give our newest mod a nice, warm welcome!

    ~ Koji, Kristen, and Britt
    vitaelamorte: (Default)
    [personal profile] vitaelamorte
    Hello [community profile] entranceway!

    This is your community reminder that today is the last day of Moderator Applications. If you've been thinking about applying, then go ahead and submit your application today. We're looking forward to having you on the team! ♥

    ~ The Entranceway Mod Team
    vitaelamorte: (Mouette-mod's Icon)
    [personal profile] vitaelamorte
    Hello Wonderland!

    Just dropping in here to let you know that we've added the tags #open and #closed to [community profile] entranceway, [community profile] entrancelogs and [community profile] mirroruniverse. They'll make navigation a little easier and give players a quick overview if they're looking for stuff to tag into, so please make sure to use them for your posts and logs!

    If your post features both open and closed activity then using just the #open tag is the way to go.

    That is all, thank you, carry on!

    ~ Mouette
    vitaelamorte: (Default)
    [personal profile] vitaelamorte
    Hello [community profile] entranceway!

    You've probably read Mouette's announcement, and since all good things come in threes we are looking for a new moderator come the start of March.

    While creating at least one NPC to announce events and keeping an eye on the official [plurk.com profile] entranceway plurk will be two important aspects of your duties it is important to know that we are not just looking for a co-mod or helper mod to take on certain tasks and nothing else.

    [community profile] entranceway does not have a head-mod vs. co-mods set-up, so whoever is selected as our new mod will have all the powers of a Moderator. Three mods will work together and collaborate to get everything accomplished, with certain people doing certain jobs as needed (for example, Kristen is responsible for running our activity check).

    It is important to us that all mods stand on equal footing, so that is the position you'll be applying for.

    The Application

    Name:
    Personal DW: If you have one.
    Contact Information: Plurk, Discord, and/or email is helpful.
    Timezone:
    Characters you play currently:
    How long you have been in the game?: This is a point to consider, but it won't necessarily make or break your application.

    Time you have to dedicate to the RP: This is a serious question to consider, so be as detailed and thoughtful as possible when answering, both in terms of how many hours per week you're available, and how long in the long run you hope to be doing the job. You could be a perfect mod in every other area, but if you don't have the time to commit to it, then you don't have the time.

    Why do you want to be a mod?: This could be something simple, or something that you know you can help with (such as organization, mediating between players, etc.). Or maybe you’ve just secretly been dying for your own NPC. But we’d love to know why you want to join us!

    If you could change anything about Eway, what would it be?: This includes anything and everything you can think of. What are problems you've seen? What would you like to see more of? Is there something we aren't doing that you think we should be? What we're looking for here is your unique contribution to our modding team.

    What types of modwork are you comfortable with?: Experience in modding is not at all a requirement. The mod position we’re seeking now is primarily for the more creative aspects of running the game (such as announcing events and helping develop/run the modplots), as well as communicating with players (addressing their concerns and questions, or seeking them out if there’s a problem), with a side of helping process apps. This position will also require maintaining the game's plurk account and responding to PMs received there. What kinds of things can you do for us? What are you good at and where are your weak points?

    What NPC ideas do you have? Is there a particular character you’d like to play as an NPC? What do you foresee doing with that NPC? How would they fit into Wonderland’s plot?



    Applications will be open from today until February 23rd, so you'll have two weeks to get your applications in, after that we'll choose from the selection of candidates and let you know the results as soon as possible.

    Comments will be screened, so don't be shy about giving it a try if you're interested. We're looking forward to your comments, and we're excited to have one of you on our team very soon!

    ~ The Entranceway Mod Team
    vitaelamorte: (Mouette-mod's Icon)
    [personal profile] vitaelamorte
    Handsome people of Wonderland, please put some music on!

    Come May this year I will have been in the game for eight years. Come June I will have modded for five of those. Amazing times were had, it's been an absolute blast, and it warms my heart that I was able to give you things like the Duchess' riddles, which I know will live on in your nightmares forever. But, and this decision has quietly been in the making for a while, it's time for me to step down from the mod table.

    So, come March this year I will no longer be part of the [community profile] entranceway mod team. What about the rest of February you may ask? I'm sticking around to help Kristen and Koji wrap up some stuff, and I'm also available to give you closure with my NPCs, should any of you need it. If you have ongoing threads with them that you'd like to finish, or if you have an encounter you'd like to thread or handwave, please contact the mod account [personal profile] vitaelamorte and I'll see what I can do for you!

    (And just to clarify for anybody who might be wondering, I will still be in the game with my regular character(s) as regular player, I'm only stepping down as a mod.)

    Also, just so you can get your fanciest job interview attire ready, applications for one new mod will open sometime around next weekend!

    That is all, thank you all so much for having me, it's been lovely! ♥

    ~ Mouette
    vitaelamorte: (Mouette-mod's Icon)
    [personal profile] vitaelamorte
    Good GMT+1 evening, handsome people of [community profile] entranceway!

    We are currently in the process of updating our Frequently Asked Questions (including information about the Activity Check). We would like to make sure that all the information you (as well as new players) need is as easily accessible and understandable as possible, and we would love your input on the following areas:

    + What kind of information should be included, expanded on, or clarified on the FAQ page?
    + Any particular question(s) you'd like to see answered there?
    + Any particular question(s) you know the answer to now, but wish you'd discovered sooner or more easily?
    + Are you unsure if a certain type of thread counts for the activity check, or are there any other requirements of it you'd like more information on?

    So basically, we want the information on our frequently asked questions page to be as helpful as possible, and see that it really does cover questions players currently ask themselves and each other frequently. Drop a comment on this post, we're looking forward to hearing from you!

    ~ Mouette, Kristen & Koji
    vitaelamorte: (Koji-mod's Icon)
    [personal profile] vitaelamorte
    Hello friends! I'm here to interrupt your regularly scheduled event with a very important announcement.

    So, as you might have noticed, the event queue is currently...long. Very long. In fact, this is actually the longest it's been in Eway's history! It's due to a lot of things that are really good for the game, like people staying longer with their characters and coming up with more things they want to do. There have actually been points where we had so few events that we had to actually make posts begging for submissions, so we don't consider this enthusiasm a bad thing by any means.

    However, we have to recognize that these changes mean that Eway's outgrown its current event submission system, so a few changes need to be made. Phase one of those changes is something we've never had to do in the game's history, and something we were hesitant about for a long time, but we've decided it's the best course of action so we can rehaul things - As of September 2nd, the Event Queue will be CLOSED TO NEW SUBMISSIONS.

    More details and such behind the cut. )

    TL;DR – We're closing the event queue in a week, so get your last minute submissions in before September 2nd! We'll also take any questions or concerns either here at this post or PMed to [community profile] entranceway or [plurk.com profile] entranceway.

    And seriously, thank you guys for sticking around, for understanding, and for your patience waiting for your events. We appreciate it a lot. ♥

    ~ Koji
    vitaelamorte: (Mouette-mod's Icon)
    [personal profile] vitaelamorte
    Hello everyone!

    This is your nefarious neighbourhood mod with a reminder about PERMISSION POSTS. Our Taken Characters List features the ability to link your permission posts, which are handy for things such as

    ► listing you and/or your character's comfort zones with things such as violence/death, romantic/sexual themes, or 4th wall knowledge, to name just a few common examples

    ► explaining a character's special powers and help players hash out how those would (or wouldn't) influence their characters, or provide opt-outs for those powers as necessary

    ► warn for darker themes likely to be encountered when threading with your character, and offer opt-outs accordingly

    We'd like to encourage everyone to take a moment and think about whether you might like or need to add a permission post of your own, or modify your current one if needed. We especially encourage everyone to go over your fellow players' permission posts and submit your personal opt-out comments as needed, or fill in necessary information pertaining to any special powers your characters might encounter.

    We also want to take this opportunity to remind everyone that [community profile] entranceway is a game for all ages, and that mature themes are not inherent to the setting. As such it is important to label such themes accordingly in both transmissions and logs, so that any player can decide for themselves whether this is content they wish to engage with. If dark or mature themes are inherent to your character, then please provide opt-outs accordingly, so that players have the opportunity to moderate that sort of content for their characters and/or themselves.

    AND THAT IS ALL, thank you for reading, have a magnificent evening!

    ~Mouette
    vitaelamorte: (Kristen-mod's Icon)
    [personal profile] vitaelamorte
    Hi everyone! Kristen-mod here. We've revamped the Taken Characters page, something we've been meaning to do for awhile.

    Everyone please go and check your character(s)'s info and your own contact info for errors. Is anything wrong? Does something need to be added? Removed?

    If you see anything out of place, please leave a comment on the Taken Characters page and the changes will be made promptly.

    Thank you everyone!
    vitaelamorte: (Mouette-mod's Icon)
    [personal profile] vitaelamorte
    Hello [community profile] entranceway!

    We've had a number of incidents with this lately, and I do mean a number, so it's time to refresh this rule for you: Please write new samples for your application. We know, finding good moments to put into a stand-alone sample can be tricky sometimes, but it's important to us that you do, so please

    - DON'T reuse samples from an old application, be it from this game or another
    - DON'T reuse writing from other sources such as other games, memes, museboxes,...
    - DON'T reuse your threads from the [community profile] entranceway test drive meme either

    In short, PLEASE WRITE TWO BRAND NEW SAMPLES WHEN APPLYING OR RE-APPLYING A CHARACTER TO ENTRANCEWAY.

    That is all, thank you for your attention, and have a beautiful day!

    ~Mouette
    vitaelamorte: (Mouette-mod's Icon)
    [personal profile] vitaelamorte
    Hello community!

    I have two announcements for you today, so take a second to read through them.

    REAPPLICATIONS

    REMINDER! If you resubmit an application to [community profile] entranceway for whatever reason (rejection of first application, failed activity check,...) then YOUR APPLICATION NEEDS TO CONTAIN YOUR ORIGINAL WRITING SAMPLES.

    It's very important to us that we can view your old and new samples side by side, so please don't submit a new set of samples in place of the old ones. Instead, submit the new samples in a paragraph below, in an extra comment, in a new entry, or in whatever way you prefer - we aren't picky about the format, as long as we have some way to view both your old and new first and third person samples.

    Failure to do so when first applying will result in your application being rejected again. Failure to do so when reapplying at a later point (failed AC, etc...) will now result in us demanding an additional pair of samples, so we can be sure that we're looking at at least one new set.

    TAGS

    We've done it again, [community profile] entrancelogs has hit its 1000 tags limit! We've currently given the community a paid account, so you can keep creating new tags, HOWEVER! To combat this tag problem in the future, we will now merge tags for real and mirror characters.

    The tag for both the Real and Mirror version of your character is now CANON NAME: CHARACTER NAME, just as it has been for Reals all along.

    Kristen will be so wonderful as to take care of the merging, so you don't need to lift a finger to make it happen - just make sure you tag your posts and threads accordingly in the future.

    And that's it! Those are your announcements and reminders, thank you for listening, and have a wonderful day!

    ~Mouette
    vitaelamorte: (Kristen-mod's Icon)
    [personal profile] vitaelamorte
    Hi friends!

    I've got a quick request as I update the Rooming List. I want to include the names of any characters who work at/maintain a character-created location in the Mansion on the Rooming List so that people will know who to expect to find in those places on a regular basis. Some of the more prominent locations include the clinic, diner, movie theater, and training center, but I'm looking for this info for any and all of the locations. A few locations indicate the owner (e.g. Darcy's coffee shop), but not anyone else who might work there (e.g. Ned didn't create the diner, but he works there regularly).

    I'd like to ask anyone whose character works at/maintains one of these locations to comment to this post or to the list itself with that information. This is also a good time to provide the location of any character-created area(s) that aren't on the list already.

    Thank you everyone!

    ~Kristen-mod
    vitaelamorte: (Koji-mod's Icon)
    [personal profile] vitaelamorte
    Well Eway, we've done it! We hit 1000 tags in the main community! WOO GOOD JOB EVERYONE YOU BROKE OUR TAGS SO WE CAN'T ADD ANYMORE. THANKS GUYS.

    fff I'm kidding. But unfortunately, that means we had to do a little bit of reorganization so all of our new players can have tags too! We're a really old game with years of history behind it, so we didn't feel right about deleting the older tags. Instead, we've decided to restructure our tagging system so that we will have space for twice as many tags!

    This does mean a change in how you tag your posts, but we hope that it will ultimately be easier than the system we were using before. Here's the new one, broken down by community:

    [community profile] entranceway
    • Real Characters will tag all posts and replies as canon name: character name.

    • Mirror Characters will tag all posts and replies as mirror: character name.



    [community profile] entrancelogs
    • Real Characters will tag all posts and replies as canon name: character name.

    • Mirror Characters will tag all posts and replies as mirror: character name.



    [community profile] mirroruniverse
    • Real Characters will tag all posts and replies as real: character name.

    • Mirror Characters will tag all posts and replies as mirror: character name.



    Basically, we're getting rid of the reply: name tag entirely, and then making the tags uniform across all the communities so that it all matches. The only exception is the mirror community, which is staying exactly as it is (since it's intuitive enough and there was never a reply: name tag there anyway).

    We hope that this will improve things, make tags easier to deal with, and free up some room for our newer characters to have tags! This is all effective immediately. Kristen is cleaning them all up as we speak (so no, you don't have to go re-tag all your old things), so it should be 100% rolled over into the new tag system soon because Kristen is a wizard like that. Thank you very much for understanding!

    ~ Koji

    Tags

    LAYOUT BASE @ [community profile] fruitstyle